Jul 20, 2005, 05:19 AM // 05:19
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#1
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Battle Rage/Zealot's Fire
In some of my recent adventures to the Fissure of Woe, I've sent my W/Mo down there with Zealot's Fire and Battle Rage on his skill bar. With just those two skills, it allows me to basically trigger the Zealot's Fire every two attacks. It becomes very powerful when you are faced against enemies who are vulnerable to fire.
However, I haven't been able to fully utilize the potential of this skill combination because I always bring along healing spells to support the party. Since the purpose of the build is the spam Battle Rage every two attacks, there doesn't seem to be much point in bringing in other adrenaline skills since Zealot's Fire triggers so often and strikes everything around me making it more effective than other skills.
I'm using a sword, so I was thinking of using Pure Strike, Power Attack, Sever Artery (since it charges as fast as Battle Rage and just hitting once with bleeding would be worth it), and Griffin's Sweep. Then, since my secondary is monk, I usually bring Rebirth.
Thus, the last skill slot is open. I've been debating Gash since the 20% less health would be drastic when I'm triggering Zealot's so often that they're health will drop very fast. Currently I use Healing Signet because I've been all tactics for most of my warrior's later days, and I need some way to stay alive.
Any thoughts, comments or suggestions? Also how does it look for PvP? Battle Rage also gives 25% faster movement so monk chasing would be simple, and you could replace Griffin's Sweep with Bull's Strike or Protector's.
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Jul 20, 2005, 05:29 AM // 05:29
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#2
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Jungle Guide
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Great Idea. Battle Rage + Zealot's Fire is a very interesting build.
Don't go with Healing Signet. It'll just kill you faster. Plus, you're not using any other Tactics skills. Maybe Vengeance would be good? Not many people bring combat res, but it helps a lot when one of your Monks goes down.
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Jul 20, 2005, 05:32 AM // 05:32
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#3
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Lion's Arch Merchant
Join Date: Jul 2005
Location: CA
Guild: [Ryuk]
Profession: W/A
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my suggestion is that your build is for only certain rpg situations and would be slaughtered in pvp. personally, i would try either full smite disguised at a warrior or just go it warrior with mending and good skills. but try maybe bane signet for those who are attacking or hamstring... i dont know, i would never try such a build
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Jul 20, 2005, 05:42 AM // 05:42
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#4
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Jungle Guide
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Quote:
Originally Posted by Legendary Battousai
my suggestion is that your build is for only certain rpg situations and would be slaughtered in pvp. personally, i would try either full smite disguised at a warrior or just go it warrior with mending and good skills. but try maybe bane signet for those who are attacking or hamstring... i dont know, i would never try such a build
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Are you kidding? Permanent Sprint, Double Adrenaline gain, plus setting off Zealot's Fire with a stance? If you're continually attacking something with an Axe or Sword, you'll get the same amount of damage as Balthazar's Aura, but without the casting time or cooldown, although the high energy cost is replaced by a high Adrenaline cost. Plus, you can have it continuously working for up to 60 seconds. I can see this being the build that makes Warriors the FotM in Tombs.
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Jul 20, 2005, 10:22 AM // 10:22
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#6
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Academy Page
Join Date: Jun 2005
Location: Europe/Germany
Profession: R/Mo
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Warrior alone sensless but with a good team build it should work
Quote:
Originally Posted by theclam
If you're continually attacking something with an Axe or Sword, you'll get the same amount of damage as Balthazar's Aura, but without the casting time or cooldown,
I can see this being the build that makes Warriors the FotM in Tombs.
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Not really Balthazar's aura do holy dmg, and work every second. Also not everybody stand around and w8 to get hit by a warrior+if the warrior is blinded, or if any other anti warrior skill is used, the warrior have to take a time out and 1 solt in tombs is wasted.
On the other hand if u would combie that, with an ele smiter it could be a very powerfull combie. The Ele take care about conditions with mass spamm of draw conditions (1/4 sec casting time, 5 mana, no delay) and use also zealots fire. and the warrior take care about the fact to be allways in emeny contact with slow spells and battle rage.
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Jul 20, 2005, 02:05 PM // 14:05
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#7
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Yeah the signet does tend to cause more harm than good. Plus a warrior is never attacked, just condtions get thrown on him.
Well like I said, one spot is open and for PvP I'd consider myself using Purge Conditions. Remove all my conditions, it may end Battle Rage, however if I'm blinded I won't be triggering it much anyway. Also for PvP I would take out the Griffin's Sweep for Savage Slash for obvious reasons.
Would FGJ and Battle Rage activate a double twice? I'd have to test that because I could imagine that being very annoying for the reciever.
On the plus side with this build even if the enchanment is removed you're still a somewhat efficient warrior. As long as you don't panic.
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Jul 20, 2005, 04:10 PM // 16:10
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#8
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Academy Page
Join Date: Jun 2005
Guild: Ectos And Shards [EnS]
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I'd get 'Watch Yourself!'
AoE defense buff that you'll be able to spam the crap out of.
It will also trigger Zealot's Fire.
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